Which games do you feel should have not come out on the system it came out on, and would have done better on another platform, or actually would have been a better game if made on a different platform?
The first one that I think of is Disaster: Day of Crisis
I dont believe that motion controls will make up for the much better looking the game would have been had this been developed on one of the other two next gen consoles. Im not simply talking about how pretty it looks ( although with a game like this, the more realistic the disasters look the more Id be absorbed in the world.*I dont think i worded that right*), but with destructible terrain, more characters on screen, bigger disasters, etc itd be a much better game.
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if I had my way, the Wii would be the ONLY console to allow FPS games on it.
Thats my answer.
EDIT: Oh, thought you meant in the console vs PC wars then. My bad.
Wiimote aiming is just EASIER. No need to microscopic touches of a stick to aim at something's head. No need to alter aiming speeds. No need to ALWAYS have to ****ing invert Y axis.
It was to them two, but you did ask anyways and with the thread it's valid so I have an answer.
You guys feel that aiming with a wii remote is better than a Mouse or Joystick?
I'd dare call them non-comparable. When it's not done by halfassers the Wii pointer setup with the nunchuk to move copies the concept of the keyboard and mouse quite well. While a keyboard and mouse in many cases can respond faster a couple Wii FPS's do allow some extreme tweaking of the bounding box and spin speed to negate that. Ultimately it comes down to comfort (not being better, but more used to) or if you prefer the ability to face one way and run while using the other hand to aim high and pop someone. The PC doesn't do this, you look where you aim and run in X direction, the Wii has you look and run in X direction but aim elsewhere to pop somebody which I feel is a bit more natural. I'd see it like if you're running down an alley, guy on 2nd floor is up there, you are facing forward and **** and eye up, aim the pistol and kill the bastard while still facing and running forward. Mouse keys has me run wher eI want, but pivots the entire screen up...never did like that entirely but got used to it.
Which games lead you to this conclusion if you do feel that way?
I really can't pinpoint either way outside of saying look to MOH Heroes 2 and Metroid Prime on how to run one way and shoot high/low in another vs whatever 3D shooter has been out there since say Quake. They're both basically equals but each having a slight possible different handling of style that ultimately work fantastically either way with some self made menu based customization on both formats.
I think Phantom Hourglass should have not forced touch control nor had a lame dungeon you have to sail 10+min back to everytime some event happens to backtrack time and again. I think also it would have worked on Wii, or any other format other than DS.
Let me say that I wasn't too serious about my Halo comment. I didn't think Coral was being genuine about his Disaster post but apparently he was. So originally I was just trying to irritate him as I know how much he loves Halo.
I'll post more later, but the first one that comes to mind would be Disgaea 3. It does not push the PS3 hardware at all and should be a $40 dollar PS2 game.
Metroid Prime 3 is the best argument for motion controls from a first person perspective. If you haven't played it yet Coral definitely check it out, even if you dislike the game itself you can at least see why some of us feel that pointing would benefit Halo and other 360 titles. Obviously the Wii couldn't do certain technical things either, but in a perfect world those games would have HD and pointer control.
And Hyrule Field could not stream on a CD, so OoT is automatically out. Epic actually made a good example, he wasn't just trying to incite anger in anyone.
Smash Bros. Brawl is the best example I can think of for a game that could have benefited from switching platforms simply because its online mode is atrocious at times. XBL would have rectified that and made it perhaps the greatest party game of all time. Brawl has already died down I believe in large part because without reliable online it's just a shinier Melee, a smooth online experience could have catapulted it to all-time greatness.
Kingdom Hearts is a good one as well. The Disney/FF dynamic would have sold well to Nintendo's base right from the start and if it were on Nintendo platforms primarily it opens the door for that whole universe to be added to the mix. Can you imagine the anticipation level and potential revenue for an FF/Disney/Nintendo mashup? It would the biggest event in the history of gaming.
NiGHTS Journey of Dreams... Should have been on the PS3 or XBOX 360. It didn't need the motion controls (they only hurt the control), and it wouldn't need a graphical upgrade. All it needs is a good joystick (and sadly the nunchuck, classic controller, and gamecube controllers all lack a joystick suited for NiGHTS).
Maybe it should have been a PS2 or even a PSP game? That would've worked much better.
Actually, PSP NiGHTS would dominate. It's the perfect game for that crappy nub.
Metroid Prime 3 is the best argument for motion controls from a first person perspective. If you haven't played it yet Coral definitely check it out, even if you dislike the game itself you can at least see why some of us feel that pointing would benefit Halo and other 360 titles. Obviously the Wii couldn't do certain technical things either, but in a perfect world those games would have HD and pointer control.
I dont think so. When Im playing a FPS on console or PC there are tiny movements I make that cannot be tracked with a wii remote. Playtime is also a big reason why the Wii control scheme isnt better. Playing a wii game where you have to point for an extended period of time tires my hand, and causes me to have to rest my hand on my lap while still pointing. That doesnt help my aiming.
I will try to give MP3 a chance one day, but from watching gameplay videos and being in chat while Mr Epic played through it, I know that you dont play a metroid game the same way you play other shooter. Because of lock on you dont have to constantly aim at specific point on a target. The enemies are also bigger on screen, and most fights are confined to a room.
If the goal is to rework current FPSs into the shooters you see on Wii that are slower paced, then maybe the next iteration of the Wii mote could create an overall better experience, but thats up in the air and wishful. If games like CoD4 , Halo 3, and Bioshock were capable of being completely ported to Wii they wouldnt control well.
Quote:
Originally Posted by JValone
Epic actually made a good example, he wasn't just trying to incite anger in anyone.
.
Naw he just didnt mean it.
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Quote:
Originally Posted by JValone
Kingdom Hearts is a good one as well. The Disney/FF dynamic would have sold well to Nintendo's base right from the start and if it were on Nintendo platforms primarily it opens the door for that whole universe to be added to the mix. Can you imagine the anticipation level and potential revenue for an FF/Disney/Nintendo mashup? It would the biggest event in the history of gaming.
This would be insane. I would kill for this kind of game.
I can't think of any other such games. I can think of a few that should have stayed on one console rather than migrate to another, but I think that's for another thread. I'll keep thinking on it though. Any damage I inflict on myself in the process will be on your heads.