View Full Version : Dead Rising: Now With 85% Less Zombies
MR EPIC
08-05-2008, 09:19 PM
Source (http://gonintendo.com/?p=51669)
http://i33.photobucket.com/albums/d77/hotlink1/DRvLP_1.jpg
Just for the record, I'm almost for sure buying "Chop Till You Drop" because I think it will be worthwhile if reasonably priced. I just wanted you guys to have an idea of what the 360 version did.
And as much as he's being a smartass, you gotta LOL at the first poster's comment. :)
Hraesvelgr
08-05-2008, 10:23 PM
My main problem when I played my brother's copy this game was that we didn't own an HDTV, so the font was super tiny. That, and the game itself was boring to me. However, if priced reasonably I may give Dead Rising another shot on the Wii.
Tanooki
08-05-2008, 10:29 PM
Yah he's being an ass but a funny way about it. Considering all the Wii game does, 26 is plenty considering what the game shoots for. Yes you don't have a lingering uber mob hiding behind, but the effects of being overwhelmed and having to deal with it is there, and that's best.
Nismo
08-05-2008, 10:30 PM
Only Wii game coming out I'm looking forward to. IT BETTER come out this year.
Vinny-AMN
08-05-2008, 10:55 PM
I've beaten Dead Rising front-to-back and I definitely will pick up the Wii version once it hits stores. I just LOVE that game.. heh.
Smokey
08-06-2008, 12:09 AM
That fellow Arsenis brings up a good point. Even if there's less zombies, with the perspective closer to Frank's POV, it'll seem like there's a horde coming after you. I'll definitely give this a rent, maybe a buy if I like it enough.
ReaganYouth
08-06-2008, 02:30 AM
Day one.
Tanooki
08-06-2008, 03:17 PM
I'm going to have to go with the above post: Day one (or damn near it.)
SpaceOddity
08-06-2008, 03:24 PM
im glad everyone is coming around because ive been pumped for this since the announcement. Honestly 100-300 zombies..who cares, they are just filler in the background anyway.
Idol Australian
08-06-2008, 10:14 PM
Is it too early to call this the turning point in 3rd party support for Wii?
Tanooki
08-06-2008, 10:45 PM
No, I'd say you're on time.
This, Mad World, and The Conduit all look to finally bring the support up a percent or ten...
Tanooki
08-06-2008, 11:08 PM
Don't forget others like Call of Duty, The little king story, Sadness, Star Wars Clone Wars Lightsaber Duel, Sam and Max, and others. Wii has hit a turning point.
MR EPIC
08-06-2008, 11:33 PM
I don't know when Chop Till You Drop releases, but in the even that you get a 360 before that time comes Jeff, I'd definitely recommend that you play that version first. It's a pretty amazing game and you'll appreciate the old-school difficulty that Chop Till You Drop supposedly lack.
Coral
08-07-2008, 11:04 AM
im glad everyone is coming around because ive been pumped for this since the announcement. Honestly 100-300 zombies..who cares, they are just filler in the background anyway.
its part of the experience to see that you have a sea of zomies to get through. When in the tunnels and your entire screen is filled with zomies, its more ZOMG.
I also heard they took out the camera features of the game. Are they replacing the main character because isnt he there to take pictures.
ReaganYouth
08-07-2008, 11:11 AM
its part of the experience to see that you have a sea of zomies to get through. When in the tunnels and your entire screen is filled with zomies, its more ZOMG.
I also heard they took out the camera features of the game. Are they replacing the main character because isnt he there to take pictures.
That's why they're changing the camera to a more close-up style, so it will retain the same feel.
Coral
08-07-2008, 11:31 AM
That's why they're changing the camera to a more close-up style, so it will retain the same feel.
So itll trick you? Im not saying anyone should not play it or get it, but I think its kinda lame, that they're chopping out the camera and hiding their shortcomings. By all means tho, enjoy.
thegamecubist
08-07-2008, 12:16 PM
^eh, tons of games used to use cheap graphical tricks like that. One of the more memorable ones is the Temple of Time in OoT. The N64 displays the first room in it's entirety and only generates the back wall for the room with the pedastal in it. Then as you got closer to the pedastal room, the reverse would happen-only part of the first room is generated. This was because the Temple of Time was so tall the N64 couldn't do it in one shot.
<enjoys knowing weird **** that that.
On topic, this game looks really good but the saving system in the first kinda turned me off. I'm a prolific saver-I saved my game nearly 150 times in RE4, for example-just because I'm so paranoid. Will the Wii one use the same system?
MR EPIC
08-07-2008, 12:23 PM
No, they've already confirmed that the save system will be overhauled and the difficulty will be toned down ever so slightly. In some cases that's good because some of those bosses were downright frustrating.
Tanooki
08-07-2008, 02:22 PM
Well yah that Temple of Time argument is great, but it was also something Nintendo, at least themselves did on all their games. The N64 how they really handled doing so much smoother things and more junk on screen than PSX was not just the beefier specs, but they also told the games to only draw what was on screen + like an inch border to be safe or so in case of polygon pop n' tear. It's really smart if you have a game where you can in any way cheat that as you can reserve all that power for what is before your eyes and not behind them. Thing is though unlike the Temple of Time, others like Mario 64 did it too and you can swing that ones camera anywhere anytime.
SpaceOddity
08-08-2008, 06:56 PM
http://wii.ign.com/dor/objects/14267382/dead-rising-chop-til-you-drop/images/dead-rising-screens-20080808075852819.html?page=mediaFull
new batch of screens.
I gotta say the zombie count is still low, but overall the graphics look pretty nice, now with the rest of the development time work out the enemy issues and assuming the controls are as good as RE4 and im pretty hopeful for this game.
Coral
08-19-2008, 01:29 AM
Where did all the Zombies go?
http://kotaku.com/assets/images/kotaku/2008/08/franksnipe_01.jpg
First Gameplay Video (http://kotaku.com/5038668/first-dead-rising-wii-hands+on-gameplay-footage)
Ill admit, I wasnt too thrilled about the kind of attention people were giving this version of the game a few weeks ago. But after watching that gameplay video Ive got to stress to anyone considering this game. Please do not buy this. It isnt the same game, its pathetic.
Blinger101
08-19-2008, 01:48 AM
Hmm I dunno. The game still does look good on the Wii, even without all those zombies. Also, the article even says they're still working on putting 100 zombies on screen at once.
Idol Australian
08-19-2008, 02:04 AM
http://www.1up.com/do/previewPage?cId=3169411
The lack of zombies should be fixed by release. Don't panic.
MR EPIC
08-19-2008, 02:18 AM
That's not exactly what they said. Capcom said they're only able to put 10 zombies on-screen right now, but they HOPE to be able to put 100 by launch. Good luck with that Capcom.
blue rogue
08-19-2008, 02:22 AM
Yeah, I was pretty disappointed when I saw the trailer too. Honestly, if they can't fit as many zombies as the 360 version had (or at least some number close to it), they shouldn't make the game. The whole point of the game was to kill, or re-kill in this case I suppose, massive numbers of zombies in gruesome ways. The Wii game doesn't look to uphold that same idea so I'm definitely not interested in this shoddy port.
originalself
08-19-2008, 02:24 AM
That's not exactly what they said. Capcom said they're only able to put 10 zombies on-screen right now, but they HOPE to be able to put 100 by launch. Good luck with that Capcom.
http://img513.imageshack.us/img513/5863/wishfulthinkingjz1.jpg
MR EPIC
08-19-2008, 02:28 AM
I was sure to get this version too, but they've completely stripped the experience. And no this game doesn't look good on Wii. It may look good for a Wii game, but that's not saying the same thing. On the 360 this game was bright, colorful, detailed, and full of life. I'm afraid "Chop Till' You Drop" looks nothing like that.
HGW XX/7
08-19-2008, 05:58 AM
I'm sure I'll have some fun with it, but it isn't Dead Rising in the same way that Resident Evil 4 isn't Resident Evil.
It may have the same title and characters, but the feel is destroyed and entirely changed (even if it is great).
Tanooki
08-19-2008, 11:30 AM
God some of you just need to shut it and chill whining about this Wii game. Get over it, the system is no 360, can't do what the 360 can, but what it can do it does well. If all that made the game fun for you was having a 100 animated corpses sluffing around looking for brains, then the original game has nothing going for it either other than an awesome walking body count. The entire point here is survival, hacking away at what's there, and not getting chewed up and out. If the game delivers that sense of thrill and doesn't come off all halfassed and broken it will be a great buy 'FOR A WII OWNER WITHOUT A 360.' Some of the posts in here seem very elitist. Great you love your 360 game, good, no need to crap on the spinoff for a less beefy piece of hardware.
MR EPIC
08-19-2008, 11:53 AM
I call BS on that Jeff, since it's very apparent that the developers are not happy with the direction that they're having to take this game. If this was a spin-off that was to be differentiated from the original from the get-go it might be easier to swallow, but the fact that the developer is still trying to put as many zombies on-screen and re-create the same experience on Wii that was on 360 shows that they're not content with this watered down version. And what's wrong with 360 owners who've already played the game wanting to experience the exact same thing with motion controls? Nohing IMO so I say to you "chill out" and let us have our more than legitimate concerns. You've never played the original, and since we who have far outnumber you, it's silly to label us as whiners. We know what the game is supposed to be and you might just want to humble yourself and try to see things from our perspective. In fact, I don't see any of the above posts doing any whining at all, but rather voicing opions. Geez.
Tanooki
08-19-2008, 04:25 PM
Nothing wrong with a 360 user being unhappy with the Wii one, but it's not that great coming in here and running it into the ground either. One persons opinion is anothers whining too ya know. My argument is good enough on its own because ultimately the complaining here is that there isn't some horde of 100 bodies+ moving around or thousands of them...it's nothing but aesthetics...the gameplay is what would matter if someone likes it or not. Crapping on Capcom or the Wii because that smaller hardware can't do what the 360 can do is quite illegitimate. Might as well just go play what makes you happy than come on a board and tear down another version of it, and that's why I said it's elitist.
HGW XX/7
08-19-2008, 05:16 PM
Nothing wrong with a 360 user being unhappy with the Wii one, but it's not that great coming in here and running it into the ground either. One persons opinion is anothers whining too ya know. My argument is good enough on its own because ultimately the complaining here is that there isn't some horde of 100 bodies+ moving around or thousands of them...it's nothing but aesthetics...the gameplay is what would matter if someone likes it or not. Crapping on Capcom or the Wii because that smaller hardware can't do what the 360 can do is quite illegitimate. Might as well just go play what makes you happy than come on a board and tear down another version of it, and that's why I said it's elitist.
Aesthetics? That WAS the game. If you don't have a lot of Zombies, then you don't have any kind of challenge.
And in regards to the gameplay they watered that down too. The photography aspect not only helped level you up, but it was used in challenges too. Taking that away not only takes away any reason for the main character to be there and thus a big part of the story, it also takes away a pretty neat gameplay element (which was used a LOT in the original).
Smokey
08-19-2008, 05:18 PM
I call BS on that Jeff, since it's very apparent that the developers are not happy with the direction that they're having to take this game. If this was a spin-off that was to be differentiated from the original from the get-go it might be easier to swallow, but the fact that the developer is still trying to put as many zombies on-screen and re-create the same experience on Wii that was on 360 shows that they're not content with this watered down version.
I was under the impression that this was going to be something of a spin-off. Not a true spin-off, but that it would be a new kind of experience. And if they weren't happy putting a watered-down version on the Wii, why would they have chosen the Wii to port the game to in the first place? If they were wanting to transfer a direct copy, they would've gone to the PS3, but they didn't. I'm fairly certain that they went in understanding the Wii's limitations and later decided to push those limitations by putting as many zombies on-screen as possible.
And what's wrong with 360 owners who've already played the game wanting to experience the exact same thing with motion controls?
It's completely irrational to expect the same game on a comparatively underpowered console. Also, it seems rather stupid to buy a game that you already have, whether it's on a different console or not.
Nohing IMO so I say to you "chill out" and let us have our more than legitimate concerns. You've never played the original, and since we who have far outnumber you, it's silly to label us as whiners. We know what the game is supposed to be and you might just want to humble yourself and try to see things from our perspective. In fact, I don't see any of the above posts doing any whining at all, but rather voicing opions. Geez.
The legitimacy of your concerns seems rather shaky. If you were expecting a port with everything that the original offered, sure, you should be legitimately disappointed, but you should feel legitimately dim for having that expectation in the first place. As someone who has played the game, I'm still looking forward to CTYD. **** zombie count, it won't affect my enjoyment of this game in the least.
Finally, I'd like to point out that there's still a while until release. They'll probably find something to replace the photography element of the game.
MR EPIC
08-19-2008, 06:20 PM
Jeff - I personally am not crapping on the Wii or Capcom (although it's obvious that this is another quick cash-in by them), I'm just disappointed with the project itself thus far. I know the system can't do what the 360 can but can you fault me or anybody else for wanting it to be as close of an experience as possible with some nicely implemented motion controls? And the other thing Jeff is that it's getting tiring to hear your blanket labels of "Whiner", "HD snob" or whatever else you toss out there simply because somebody doesn't agree with any given Wii project. You may not see it but you definitely come off as a Nintendo apologist.
Smokey - To answer your question concerning why Capcom would bring this title to Wii despite not being happy with it's overall downsizing is simply because their other titles like RE:UC and RE4 sold incredibly well on the system and they see this as anther quick money maker for them. And as HGW pointed out, zombies were the game and until Capcom proves that this RE4 styled overhaul can make up for a lack of them I think I have a right to be skeptical, especially considering I actually had intended to pick this up. I can't speak for anybody else, but I'm not making posts just for the sake of ranting, I can assure you that.
Tanooki
08-19-2008, 07:45 PM
If you don't like my calling elitists out on their posts I can't help you because I don't intend to quit calling people on downer posts trying to deflect interests elsewhere as it just tears down good stuff more often than not. Well if you wish to think of me as an apologist you can, but as I see it I'm more of a mainstream standard gamer apologist because while yes in a gaming board like this you get those deeper into the hobby and willing to go the more expansive and expensive route for the best they can get to them, greater numbers just want something that's fun. I'm the apologist for the general gamer who doesn't give a crap if the 360 or PS3 look better or in this case if it can do 1000 zombies on screen while a spinoff can't. The general gamer will look to see if this game is fun for their system and does what was intended if not more. To Capcom this does what was intended and now they're trying to grease out as many bodies as they can so that's good for them. I'm just fuking sick of people taking a dump on stuff without fair or due cause.
...Smokey thanks for the backup. You completely got why I attacked with the elitist commentary.
Smokey
08-19-2008, 08:02 PM
Smokey - To answer your question concerning why Capcom would bring this title to Wii despite not being happy with it's overall downsizing is simply because their other titles like RE:UC and RE4 sold incredibly well on the system and they see this as anther quick money maker for them. And as HGW pointed out, zombies were the game and until Capcom proves that this RE4 styled overhaul can make up for a lack of them I think I have a right to be skeptical, especially considering I actually had intended to pick this up. I can't speak for anybody else, but I'm not making posts just for the sake of ranting, I can assure you that.
I can understand how you would have misgivings about the game itself, but in the context you used, it just doesn't make sense. I can also understand your reasoning concerning Capcom's decision, but I don't think it's entirely correct, or at least it's only partially correct. Basically, I don't think Capcom put CTYD on the Wii just for a quick buck. I think they saw some potential for what would essentially become a new game of sorts and went for it. Granted, they've screwed it up some, but there you go.
...Smokey thanks for the backup. You completely got why I attacked with the elitist commentary.
Not at all. Someone had to keep this argument interesting.:P
I keed, I keed. You did raise a couple of good points that I agree with.
MR EPIC
08-19-2008, 08:18 PM
If CTYD weren't a simple cash-in Smokey, Capcom would be building games like this from the ground up rather than porting them over and in this case both stripping and dumbing them down. It's funny how some of you guys are quick to take apart Capcom in one thread, actually threatening to boycott their Wii efforts (like Jeff and Mike), yet when it comes to a game that you personally decide to like or defend you have no problem getting behind the project.
Jeff - If you want to keep up the name calling in reference to people off the forums or even here in a general sense that's not a big deal, although unfounded and irritating much of the time. However, the minute it gets personal with anybody or when I get PMs offended by it, then we have a problem. At least I keep threads open for the sake of debate, when it's been clearly observed that you've been known to lock a thread when you were either losing an argument or in danger of doing so, back when you were a mod. I'm trying to hold a discussion while upholding the rules here at the same time.
Smokey
08-19-2008, 08:22 PM
If CTYD weren't a simple cash-in Smokey, Capcom would be building games like this from the ground up rather than porting them over and in this case both stripping and dumbing them down. It's funny how some of you guys are quick to take apart Capcom in one thread, actually threatening to boycott their Wii efforts (like Jeff and Mike), yet when it comes to a game that you personally decide to like or defend you have no problem getting behind the project.
That's not necessarily the case. They could just be lazy, or they simply thought that what they left unchanged was a solid enough basis for the changes to come. As for that other part, I made no such statements either defending or attacking Capcom or even statements concerning Capcom (other than the ones in this thread, of course), so you're addressing the wrong guy here.
MR EPIC
08-19-2008, 08:24 PM
I specifically named two people Smoke.
Tanooki
08-19-2008, 09:11 PM
Do what you have to do, and if you wish to lock eventually it's fine. I could honestly (and this isn't at you it's to anyone reading) give a rats ass if anyone liked my admin style or not as I'll lock as I see fit when stuff gets stupid or out of control and served me well for over 10 years in maintaining some very large forums. Sometimes there's room for debate, and theirs other points where it needs to be shut down and moved on, silenced if someone keeps it up making another thread. If someone wants to start crying in PMs that's their call, but until it's personal as you said, little can be done as it's not trolling nor a personal attack, just a belief. :)
...and believe me I know you weren't on smokey with that but me, and I'm not behind them on this project or any at this point of time. I'll give fair credit if I feel it is deserved, but as it stands Capcom stuff is out of the used bin for the foreseeable future whether it's Wii or my PSP. Just because I hate their shady tactics doesn't mean I can't give credit to something that looks decent, just like I did with House of the Dead on Wii despite wishing to see Sammy kill Sega completely and just use their name already.
Smokey
08-19-2008, 09:22 PM
I specifically named two people Smoke.
Just making sure. I wasn't sure if I was being implicated in that since it was in the bit addressed to me.
HGW XX/7
08-19-2008, 10:00 PM
Take the discussion back to CTYD and your personal squabbles to PM or the thread will be locked.
Coral
08-19-2008, 10:53 PM
This Wii version will be a garbage version of the original. Some people need to understand that increase system power does not just increase the visuals, but has big affects on every other aspect of the game. Most of the people on this thread who understand whats wrong with the Wii version have actually played the original. Having Hundreds of zombies on the screen is not jsut something to look at and say look at how many the system can push out. There are susposed to be 30,000+ people living in the town and theyre all except for about 100 survivors susposed to be zombies. Youre susposed to feel like youre surounded by too many zombies and if you dont get to safety theyll overwhelm you. From that video it was aparant that if you saw a few zombies you could just walk around them instead of having to fight through them.
The reviews will cement this for anyone too delusional to realize it. Period.
On another note, it really is a shame that certain issues cant be discussed in the open. Because quite frankly, the forum public needs to see the attitudes and idiocy of certain members. Talking in PMs would only lead to two people just not talking to each other. Id be nice to see all the dust involved in the AMN fights rise up and also fully settle. Because each time an issue came up in the past a higher up stepped in and the problems remained hidden just to show up another day. Im not referring to any of the current moderation team. :) You guys are cool.
Smokey
08-19-2008, 11:16 PM
This Wii version will be a garbage version of the original. Some people need to understand that increase system power does not just increase the visuals, but has big affects on every other aspect of the game. Most of the people on this thread who understand whats wrong with the Wii version have actually played the original. Having Hundreds of zombies on the screen is not jsut something to look at and say look at how many the system can push out. There are susposed to be 30,000+ people living in the town and theyre all except for about 100 survivors susposed to be zombies. Youre susposed to feel like youre surounded by too many zombies and if you dont get to safety theyll overwhelm you. From that video it was aparant that if you saw a few zombies you could just walk around them instead of having to fight through them.
The reviews will cement this for anyone too delusional to realize it. Period.
Um...all increased system power really does IS enhance visuals, actually. As for the "overwhelming need" to plow through enemies instead of avoiding a fight, that's baloney. There were only a few places in the entire game that I couldn't avoid a fight, and that was with a veritable horde of zombies clogging an entrance. And just because the town used to have 30000+ people doesn't mean they will all be crowded into the mall. Maybe as you kill some zombies, more will charge through doorways in the area to replace those that have been killed.
CTYD will be a different experience; that point has been pounded into the ground enough already. If body count was all that made you like the original, then no, you will not like this new one. If, however, you're actually interested in the new concepts that have been introduced and will likely be introduced, then there shouldn't be a problem. I'm starting to wonder if you still have an anti-Nintendo bias.
On another note, it really is a shame that certain issues cant be discussed in the open. Because quite frankly, the forum public needs to see the attitudes and idiocy of certain members. Talking in PMs would only lead to two people just not talking to each other. Id be nice to see all the dust involved in the AMN fights rise up and also fully settle. Because each time an issue came up in the past a higher up stepped in and the problems remained hidden just to show up another day. Im not referring to any of the current moderation team. :) You guys are cool.
Just because you want to know what's going on doesn't mean that a thread should be derailed. John and Jeff need to settle this elsewhere, end of story. Don't undermine Sean here.
Tanooki
08-19-2008, 11:23 PM
Why are you assuming there's a fight or anything to settle? I just said I wasn't going to quit having my opinion and as long as it doesn't get personal as he said, and I agreed upon, nothing can be done about it. Hardly a fight.
...also isn't this a 'war room' or is this the 't-rated' war room this time around? :P
Good points there to the stuff smokey, as that's the elitism I'm talking about in part.
MR EPIC
08-19-2008, 11:27 PM
This Wii version will be a garbage version of the original. Some people need to understand that increase system power does not just increase the visuals, but has big affects on every other aspect of the game. Most of the people on this thread who understand whats wrong with the Wii version have actually played the original. Having Hundreds of zombies on the screen is not jsut something to look at and say look at how many the system can push out. There are susposed to be 30,000+ people living in the town and theyre all except for about 100 survivors susposed to be zombies. Youre susposed to feel like youre surounded by too many zombies and if you dont get to safety theyll overwhelm you. From that video it was aparant that if you saw a few zombies you could just walk around them instead of having to fight through them.
The reviews will cement this for anyone too delusional to realize it. Period.
Quoted for 100% truth.
And Smokey - Make no mistake there was no argument between Jeff and I. He was getting insulting and as a moderator I would have to take action had he gotten personal with myself or anybody else. He didn't so it's basically a non-issue. You may not have liked how I conducted myself a couple of times in the past, but since I was given this position I work my butt off to see that things around here not only go smoothly, but also that I keep myself in check as well.
Coral
08-19-2008, 11:34 PM
Um...all increased system power really does IS enhance visuals, actually. As for the "overwhelming need" to plow through enemies instead of avoiding a fight, that's baloney. There were only a few places in the entire game that I couldn't avoid a fight, and that was with a veritable horde of zombies clogging an entrance. And just because the town used to have 30000+ people doesn't mean they will all be crowded into the mall. Maybe as you kill some zombies, more will charge through doorways in the area to replace those that have been killed.
No offence but I dont care to discuss the fact that with each new generation more than just the visual appearance of games change.
CTYD will be a different experience; that point has been pounded into the ground enough already. If body count was all that made you like the original, then no, you will not like this new one. If, however, you're actually interested in the new concepts that have been introduced and will likely be introduced, then there shouldn't be a problem. I'm starting to wonder if you still have an anti-Nintendo bias.
This game has nothing to do with Nintendo except for thier decision to design the Wii around the gamecube.
Just because you want to know what's going on doesn't mean that a thread should be derailed. John and Jeff need to settle this elsewhere, end of story. Don't undermine Sean here.
Im not undermining Sean at all. The sad reality is that these problems dont show up anywhere else but in the threads they are spawned from. Its silly to except a solution just by telling people to talk about it elsewhere in private. Maybe if a separate public thread could be made the issue could be solved, but I doubt people would want to talk about the issue outside of the thread it was created in. I understand there may be minors on the forums, but for the most part were all adults and I dont see why "getting personal" is an issue. So long as your attacks are related to the game being discussed or the other persons gaming history/style/experience.
If someone can label me an HD addict, I can label them a Nintendie.
MR EPIC
08-19-2008, 11:48 PM
Actually Coral, the PM/AIM idea works better than you may think. We as a moderation team would prefer that people air out their dirty laundry in one of those two places rather than on the forums.
That being said, Jeff and I were not arguing and this conversations needs to get back to chopping while you're dropping.
Smokey
08-19-2008, 11:52 PM
First, John and Jeff, I only meant that IF there was something going on, it's best to take it to PM rather than derail the thread. Good to hear that's not needed.
No offence but I dont care to discuss the fact that with each new generation more than just the visual appearance of games change.
Perhaps I should have said that with just this game in mind.
This game has nothing to do with Nintendo except for thier decision to design the Wii around the gamecube.
If there is no anti-Nintendo bias, then I can't think of any reason why you're so down on this game other than other purely subjective reasons.
Im not undermining Sean at all. The sad reality is that these problems dont show up anywhere else but in the threads they are spawned from. Its silly to except a solution just by telling people to talk about it elsewhere in private. Maybe if a separate public thread could be made the issue could be solved, but I doubt people would want to talk about the issue outside of the thread it was created in. I understand there may be minors on the forums, but for the most part were all adults and I dont see why "getting personal" is an issue. So long as your attacks are related to the game being discussed or the other persons gaming history/style/experience.
Since there's no quarrel, there is no undermining this time. However, if an argument is taken to PM, a resolution can still be reached. An argument doesn't have to be public to reach a conclusion. In fact, if it's kept public, odds are that there will be no conclusion to be reached. Also, it's not so much "getting personal" as it is derailing the thread, and making a thread solely to argue with someone is rather petty, plus it's frowned upon by mods. If you're arguing about a game, keep it focused on the game; there is no excuse for personal attacks, no exceptions and bar none.
I personally don't see any reason to propose that John and Jeff should prolong anything in public other than to egg them on, and as far as I can recall, you're still on probation. I'd tread a tad more carefully with this business if I were you.
If someone can label me an HD addict, I can label them a Nintendie.
No one called you an HD addict. I questioned whether you had an anti-Nintendo bias, but I didn't call you an Xbot or anything, so this statement is totally irrelevant.
Coral
08-20-2008, 12:01 AM
No one called you an HD addict. I questioned whether you had an anti-Nintendo bias, but I didn't call you an Xbot or anything, so this statement is totally irrelevant.
If someone CAN label me. And so you know that wasnt in reference to you. Sorry if you thought so.
DEATHSTAR
08-20-2008, 12:06 AM
Aesthetics? That WAS the game. If you don't have a lot of Zombies, then you don't have any kind of challenge.
And in regards to the gameplay they watered that down too. The photography aspect not only helped level you up, but it was used in challenges too. Taking that away not only takes away any reason for the main character to be there and thus a big part of the story, it also takes away a pretty neat gameplay element (which was used a LOT in the original).
This is true. Frank West only was at the mall to get a story without his camera in tow his reason for purposely having a pilot fly him to the mall becomes less apparent.
Also the survival aspect of the game was specifically centered around surviving hordes of zombies, to take that away undermines the core premise of the gameplay. Yes there are times where you have to avoid them and the numbers added to that challenging aspect as well, especially if you tried to rescue survivors.
And for those of us familiar with the inspirational material, the entire towns population IS supposed to show up at the mall as part of the story's social commentary on American consumerism. The mall is a set piece where the entire zombie population is supposed to show up at in increasing numbers as the game progresses.
If this was a spin-off I would have liked to see a before or after the mainstory area explored forgoing the mall all together. That would probably make more since for the reporter and his whole motivation for being involved at the story. They then could have written a scene with him losing his camera and set up the rest of the plot with decreased zombie population.
HGW XX/7
08-20-2008, 02:29 AM
Why are you assuming there's a fight or anything to settle? I just said I wasn't going to quit having my opinion and as long as it doesn't get personal as he said, and I agreed upon, nothing can be done about it. Hardly a fight.
...also isn't this a 'war room' or is this the 't-rated' war room this time around? :P
Good points there to the stuff smokey, as that's the elitism I'm talking about in part.
Hardly. You're more than welcome to have the discussion you were having. Just don't derail a thread to have it.
http://forums.kombo.com/showthread.php?t=25783
Enjoy.
Z.E.I.D.A.N
08-20-2008, 02:35 AM
I love the Wii but this game is a big no-no. You don't take a game that relies heavily on processing power and copy it to a console that lacks 75% of the power used to pull that off in the first place. They could have used these resources for something along the lines of Zak and Wiki; we need less ports and more original content.
Stop making the Wii a ghetto 360; it's time to start looking at the Wii's strengths and use them prominently in real, original games. I just don't get why that's so hard to understand.
HGW XX/7
08-20-2008, 02:40 AM
I love the Wii but this game is a big no-no. You don't take a game that relies heavily on processing power and copy it to a console that lacks 75% of the power used to pull that off in the first place. They could have used these resources for something along the lines of Zak and Wiki; we need less ports and more original content.
Stop making the Wii a ghetto 360; it's time to start looking at the Wii's strengths and use them prominently in real, original games. I just don't get why that's so hard to understand.
If they can come up with a compelling control scheme, that should be enough for this game. I imagine that they might do something like add more weapons. Even if it's less zombies, there should be some fun to be had destroying them in any way possible.
It won't have the same vibe as the 360 game, but I'm sure it will still be a FUN game.
Though I think it would have been better as a sequel/spin-off. Why is a photographer having himself flown into the city if he's not taking pictures?
I do believe that the lack of zombie is somewhat fixed by the fixed over the shoulder camera angle. You can't really see behind/to your side, so it'll be easier for zombies to sneak up on you. That's the only way they could add challenge back to the game without having a lot more zombies.
Z.E.I.D.A.N
08-20-2008, 02:47 AM
But this isn't Dead Rising anymore; what made that game was the hundreds of zombies operating together on screen. It's like making a Resident Evil game without the violence, or Forza Motorsport without cars. I'm sure there's still fun to be had, but I just think it's a lame investment.
MR EPIC
08-20-2008, 02:48 AM
I LOLed at Wii being a ghetto 360.
And ZEIDAN - I'm sure HG understands that, as he's one of the few besides myself who doesn't recognize RE4 as a proper entry in the series. A great game it was, but what it was not was Resident Evi.
HGW XX/7
08-20-2008, 02:50 AM
But this isn't Dead Rising anymore; what made that game was the hundreds of zombies operating together on screen. It's like making a Resident Evil game with the violence, or Forza Motorsport without cars. I'm sure there's still fun to be had, but I just think it's a lame investment.
They already made a Resident Evil without zombies and it was a fantastic game. Why not do the same with Dead Rising?
Also. Making a Forza without cars? That's absurd. This is more like adding bikes to PGR4 or Mario Kart. It destroys the overall point originally, but it's still FUN.
originalself
08-20-2008, 02:57 AM
But this isn't Dead Rising anymore; what made that game was the hundreds of zombies operating together on screen. It's like making a Resident Evil game without the violence, or Forza Motorsport without cars. I'm sure there's still fun to be had, but I just think it's a lame investment.
It's not really like making a forza with no cars. It's more like making a forza with last gen models and 1/5 the cars on screen. :D
Z.E.I.D.A.N
08-20-2008, 03:01 AM
They already made a Resident Evil without zombies and it was a fantastic game. Why not do the same with Dead Rising?
Not talking about zombies; I'm talking about violence in general.
Also. Making a Forza without cars? That's absurd. This is more like adding bikes to PGR4 or Mario Kart. It destroys the overall point originally, but it's still FUN.
Except they're not just adding a feature to the gameplay; but removing an integral part of what made the game so fun in the first place. Call it what you want, but a slightly more enhanced control scheme does not make up for all the things missing in this game.
Might as well have just made it a separate IP called "Chop 'til You Drop". That way they wouldn't invite the comparison.
HGW XX/7
08-20-2008, 03:05 AM
Might as well have just made it a separate IP called "Chop 'til You Drop". That way they wouldn't invite the comparison.
It's common for Capcom to rape their franchises like this, but they usually turn out quite well.
Darc Requiem
08-20-2008, 07:39 AM
I'm at work so I won't make the as long a post as I'd like. The Wii version of Dead Risiing isn't a port. Same setting, same characters, different game. They developers new they couldn't make the game just like the 360 version so they took a new approach. It similar to how a DS version of a multiplatform game will be have the same setting but they concept will be entirely different due to hardware limitations.
It kind of like how NES games would have the same title as an arcade game but the game would be completely different. Sometimes it would be for the worse but it usually turned out for the better. Strider and Ninja Gaiden come to mind of the top of my head. With both games, I was initially disappointed in the change but the games turned out to be much better overall. I'm not saying this will be the case with Dead Rising on the Wii, but it something that everyone should keep in mind.
DEATHSTAR
08-20-2008, 08:23 AM
This is more like adding bikes to PGR4 or Mario Kart. It destroys the overall point originally, but it's still FUN.
Everything in PGR4 was fun EXCEPT the bikes racing cars in the rain and snow :( I know exactly what you mean.
Smokey
08-20-2008, 09:50 AM
I'm at work so I won't make the as long a post as I'd like. The Wii version of Dead Risiing isn't a port. Same setting, same characters, different game. They developers new they couldn't make the game just like the 360 version so they took a new approach. It similar to how a DS version of a multiplatform game will be have the same setting but they concept will be entirely different due to hardware limitations.
It kind of like how NES games would have the same title as an arcade game but the game would be completely different. Sometimes it would be for the worse but it usually turned out for the better. Strider and Ninja Gaiden come to mind of the top of my head. With both games, I was initially disappointed in the change but the games turned out to be much better overall. I'm not saying this will be the case with Dead Rising on the Wii, but it something that everyone should keep in mind.
Agreed. This game will still be fun, but if you're expecting anything like the original, you deserve to be disappointed.
Tanooki
08-20-2008, 02:15 PM
Darc thanks for that last post because that ultimately is the real deal here. If you're after a copy cat environment you're hosed, but if you're after what they're shooting for using the original source material, given they don't screw something up, it should be fantastic too. It is capcom though, and judgement will be reserved upon release. :D
HGW XX/7
08-22-2008, 07:18 PM
Game over.
http://wii.kombo.com/article.php?artid=12574
Smokey
08-22-2008, 09:20 PM
I don't necessarily mind a slower pace, and it depends what weapons have been done away with. The whole stun then melee business sounds pretty ******, though. I can see that being a dealbreaker right there.
MR EPIC
08-22-2008, 09:48 PM
Yeah I've tried to be positive about this game, despite the obvious raping of the original version (which Capcom clearly stated they were shooting for initially), but there's little to be excited about at this point. Honestly, if I want this type of experience I'll just go play RE4 again.
Tanooki
08-23-2008, 12:02 AM
I dunno the changes there don't seem like an issue unless you're so tied up in the originals design you can't handle a little change into another game with shared assets using the name in part of the original. I'd say just wait until it's done or damn near it and see how it feels to YOU and if the new condensed weapons benefit or just suck.
MR EPIC
08-23-2008, 12:08 AM
That'd be cool if the Wii had demos but I'm not willing to spend the money to buy the full game just to see how badly Capcom butchered it. Things they've removed...
- Number of zombies
- Photography
- Various weapons
- Dead zombies staying in place where they were killed (they now disappear like an NES game)
- Bright colors
- Fast pacing of game
- The ability to toss plastic masks on the zombies due to having to stun them first
What else is left?
Coral
08-23-2008, 12:23 AM
Instead of a crowd of people you saved in the maintenance room, youll just see little nametags on the floor.
Tanooki
08-23-2008, 12:26 AM
Well Epic like they said it's a different game, not the the same one. While it shares some concepts and assets it's a new design of an older title. It's basically I would say a take it or leave it thing in the end. Have two similar but at the same time very not similar titles, or just stick with whatever works best for you. It's not so much that it's a bad game, it's just another game with differences and some similarities.
MR EPIC
08-23-2008, 12:29 AM
I don't know why you're buying into that BS Jeff, when Capcom clearly said from the beginning that they wanted to bring the same experience to Wii that was on the 360. They said it themselves, ran into some stumbling blocks and then announced a new direction and labeled it CTYD. I'm not buying into that "different game" mentality because it's not true. As much of a blow to Wii fans as it was by Treyarch saying that there would be no online co-op after all, at least they were upfront enough to come out and admit the shortcoming. I can respect that a lot more.
Tanooki
08-23-2008, 12:32 AM
All I can say is that it's Capcom. They're rarely honest and upfront about pretty much anything when it comes to Nintendo in the last 10 years or so. Personally I don't give a damn what they do or don't do with the game vs the original. All that matters to me is that if it's fun, not if it doesn't meet up to the expectation of the 360 game and its fans as that's pointless as they're not the same hardware and as such not the same game. In the end it will be fun, or it will suck, and until it's out and judged tearing it down now is just stupid.
MR EPIC
08-23-2008, 12:50 AM
Well in theory Jeff you're right, since none of us have actually played the game yet. However, including Kombo, Kotaku, Joystiq and other sources, this game's hands-on impressions are pretty bad all around the internet.
Tanooki
08-23-2008, 01:09 AM
Well my attitude will remain to wait and see on the final product. They're playing beta level test builds of an unfinished product, also there's no way to know if they feel the way you do just because they're fans of the 360 version and hate to see it get raped with the reduced wii version. That's the problem with the game writer media in general, little self control when it comes to opinion and comparison among other things (such as the lameness in that Dyack thread in the gaming board.)
MR EPIC
08-23-2008, 01:25 AM
Jeff - I deleted your post in the same way I asked Coral to delete his so we can get back on topic. I could care less what happens to that other thread (not literally) but this one has been a good topic of discussion and I don't want HGW or even myself to have to close it.
Smokey
08-23-2008, 03:04 AM
I dunno the changes there don't seem like an issue unless you're so tied up in the originals design you can't handle a little change into another game with shared assets using the name in part of the original. I'd say just wait until it's done or damn near it and see how it feels to YOU and if the new condensed weapons benefit or just suck.
I'm not so sure anymore. It may have been worded poorly or I'm just getting the wrong impression, but the new control scheme for weapons, melee, etc just seems broken now. I mean, you have to shoot the zombie first to stun it in order to do anything to it now. This is the biggest problem for me, as I could see the slower pace going hand-in-hand with the over-the-shoulder view, making the game more suspenseful, somewhat like the old Resident Evil games. The condensed weapons thing could potentially hurt enthusiasm for this game, depending on what weapons have been axed (no pun intended) and which have been retained, but I don't think too many people will be upset over that. The controls, though, again look pretty ****ed up. I don't how anyone will find combat to be very appealing, to be honest.
In short, I'll probably still give this a rent, but unless I find something extraordinarily awesome about this game during play or an act of God occurs that convinces me to keep this game (at this point, I'm betting on the latter), there's no way I'm buying it.
Tanooki
08-23-2008, 11:57 AM
It's possible that is true and that sucks, but like I said I don't tend to condemn a game until after it comes out and is proven to suck. As it is, it's Capcom, so with me wanting to buy used anyways with them these days I'll have plenty of time to find out if it blows or not before getting or not getting it.
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